publicclassResourceManager{
privateDictionaryassetCache=newDictionary();
publicGameObjectLoadAsset(stringpath){
if(assetCache.ContainsKey(path))returnassetCache[path];
GameObjectasset=Resources.Load(path);
assetCache.Add(path,asset);
returnasset;
}
}
publicclassNetworkManager{
privateAesCryptoServiceProvideraes=newAesCryptoServiceProvider();
publicbyteEncryptData(bytedata){
ICryptoTransformencryptor=aes.CreateEncryptor(aes.Key,aes.IV);
using(MemoryStreamms=newMemoryStream()){
using(CryptoStreamcs=newCryptoStream(ms,encryptor,CryptoStreamMode.Write)){
cs.Write(data,0,data.Length);
}
returnms.ToArray();
}
}
}
publicclassMonsterAI{
privateBehaviorTreetree;
publicvoidUpdate(){
tree.Tick();
}
}
publicclassSkillManager{
publicboolCanUseSkill(intskillId){
returnGetSkillState(skillId)==0x02;
}
privateintGetSkillState(intskillId){
//从状态码表获取状态
}
}
publicclassMapLoader{
publicvoidLoadMap(stringmapPath){
bytemapData=File.ReadAllBytes(mapPath);
//解析二进制数据
}
}
publicclassPlayerData{
privateSQLiteConnectiondb;
publicvoidSaveData(stringdata){
byteencryptedData=EncryptData(data);
db.Execute(""encryptedData);
}
}
publicclassAchievementManager{
privateDictionarycounters=newDictionary();
publicvoidIncrementCounter(stringkey){
counters[key]++;
CheckAchievements();
}
privatevoidCheckAchievements(){
if(counters["monsterKill"]>=100){
UnlockAchievement("MonsterHunter"}
}
}
publicclassEventScheduler{
publicboolIsEventActive(stringeventName){
DateTimenow=DateTime.Now;
returnnow>=GetEventStartTime(eventName)&&now<= GetEventEndTime(eventName);
}
}
publicclassCustomScript{
publicvoidModifyHealth(){
SetPlayerHealth(99999);
}
}